
The Witcher 3 Localizer
[size=5][b]The Witcher 3: Localizer[/b][/size] A tool for translating the entire game into any language. I built it for my own mod, [url=https://www.nexusmods.com/witcher3/mods/12500]Full Hebrew Local
[size=5][b]The Witcher 3: Localizer[/b][/size]
A tool for translating the entire game into any language.
I built it for my own mod, [url=https://www.nexusmods.com/witcher3/mods/12500]Full Hebrew Localization[/url], and decided to share it.
The game has no way to add a language, so a translation overwrites one the engine already knows. You pick what to translate into, and which slot to give up.
[size=4][b]Covers[/b][/size]
Every text table in the base game, expansions and DLC, found by walking through the source game contents and DLCs.
Menus, journal badges, logos and the startup warning video and Fonts, all packaged to a mod ZIP file.
[size=4][b]Requirements[/b][/size]
[list]
[*][b]Windows.[/b] Single executable, no .NET install needed.[/*]
[*][b]w3strings encoder[/b] - required, from [url=https://www.nexusmods.com/witcher3/mods/1055]Nexus[/url]. Not included in the release.[/*]
[*][b]Witcher 3 Mod Tools or REDkit[/b] - optional, for cutscene media and Flash panels.[/*]
[*][b]JPEXS Free Flash Decompiler[/b] - optional, for font glyphs.[/*]
[*][b]OpenAI API key[/b] - optional. Billed to your own account, encrypted for your Windows user before it is saved. You can translate entirely by hand instead.[/*]
[/list][size=4][b]How to use[/b][/size]
[list=1]
[*]Create a session: target language and the slot to overwrite.[/*]
[*]Point it at w3strings.exe, your game folder & REDKIT (optional, for cutscenes and media files), add your OpenAI key if you want it. [/*]
[*]Scan Cutscene Media (optional), scan content, then translate. Stop and resume freely.[/*]
[*]You can import existing localization mod or w3string files instead to continue from existing mod OR custom w3string files.[/*]
[*]Review and edit in the grid. Approve rows to lock them (approval not mandatory though).[/*]
[*]Export artwork that carries text, translate the images, import them back after edited successfully.[/*]
[*]Build.[/*]
[/list]
If your language's script is not in the slot's font, text renders as empty boxes until you embed the glyphs; the app exports the font and walks you through it.
A finished translation is derived from the game's own text. Whether you may share it is settled by CD PROJEKT RED's terms, not by this tool.
[size=4][b]Source Coude
[/b][/size]
[url=https://github.com/Flawkee/w3-localizer]Flawkee/w3-localizer: The Witcher 3: Localizer is a full, end to end localization tool with OpenAI integration, allowing both machine and manual translation[/url]
PolyForm Noncommercial License 1.0.0.



