
Bad Habits - Survival Saves
[b][size=6]Foreword[/size][/b] This mod is not an endorsement of smoking. I do however find it questionable to be arbitrarily restricted from smoking in post-apocalyptic Boston, where even the synths
[b][size=6]Foreword[/size][/b]
This mod is not an endorsement of smoking.
I do however find it questionable to be arbitrarily restricted from smoking in post-apocalyptic Boston, where even the synths smoke.
In light of this tonal dissonance, this mod lets you smoke cigarettes.
[b][size=6]Features[/size][/b]
Bad Habits uses a few key features to integrate seamlessly into the vanilla game.
[list]
[*]Smoke cigars and cigarettes immersively[/*]
[*]Nap in chairs with the help of some booze[/*]
[*]Smokables have new models built from vanilla meshes[/*]
[*]Vanilla-friendly scripts, no external requirements[/*]
[*]Balanced auto-save mechanic for Survival Mode with restorable Slots[/*]
[*]Auto-saves have immersive restrictions and display accurate thumbnails[/*]
[*]Fully integrated with Survival needs progression[/*]
[*]No vanilla overrides[/*]
[/list]
[b][size=6]Save Slots[/size][/b]
The system allows three saves in between instances of sleep.
If you use all of these slots, you have to sleep in a bed to save again with Alcohol or Cigarettes.
Premium Cigars will always let you create a full save and do not consume Slots.
The save slot system behaves identically in or out of Survival Mode.
[b][size=6]Dozing Off[/size][/b]
If it is Night or you are at least Tired, you can try to Doze Off in any chair.
One randomly chosen Alcohol item from your inventory will be consumed when Dozing Off.
Dozing Off will advance time by a few hours and restore some Rest if in Survival Mode.
Other Needs will advance, so it is not equivalent to sleep.
You can only Doze Off if you have save slots available.
Progress is saved by the game upon waking up.
[b][size=6]Nicotine System[/size][/b]
[b][size=5]Getting Smokes[/size][/b]
Acquired Cigarette Cartons or Packs are immediately converted to cigarettes.
Pre-War Packs and Cartons hold a lot more cigarettes.
Acquired Cigar Boxes are converted to Cigars, but can sometimes be empty.
Acquired San Francisco Sunlights boxes contain the rarer Premium Cigars, and cannot be empty.
If you have a sufficient stash of smokes, acquired items are not converted.
[b][size=5]Smoking[/size][/b]
Cigars and cigarettes can be smoked if you have a lighter.
There are no animations or movement locks when smoking.
Smoking cigarettes grants Nicotine: +1 PER, -1 AGI.
Cigars grant Nicotine: +1 CHA, -1 AGI and have a longer duration of effects.
Nicotine is considered a Chem and can make you Thirsty.
Smoking has a high chance to trigger Nicotine Addiction: -1 CHA.
[b][size=5]Effects[/size][/b]
Intermittent puffs are taken while the smoke is lit.
Each puff causes a little bit of radiation damage.
Lit cigars and cigarettes will be smoked if picked up.
Lit smokes do not require a lighter.
Unequipping a cigar or cigarette finishes it.
They last a few minutes until extinguishing if not manually unequipped.
Finishing a cigar or cigarette drops a matching butt.
Chainsmoking results in a unique message and is completely seamless.
[b][size=5]Smoke Breaks[/size][/b]
After



