
Examine Anything
[center][size=4][img]https://staticdelivery.nexusmods.com/mods/3333/images/32335/32335-1786368317-2005595885.gif[/img] [youtube]x27zlfBM4Us[/youtube][/size][/center] [size=4]Night City is full of prop
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[youtube]x27zlfBM4Us[/youtube][/size][/center]
[size=4]Night City is full of props that are carefully handcrafted and yet the one thing you can't do is actually pick and look at one up close. Like clothing loot for eg that are just a flat inventory icon when you interact with them in the world so a dress with all its careful detail goes into your inventory as a flat icon you might never bother to look at again closely and the same goes for a lot of interactable items like consumables, weapons, random junk. And everything you aren't allowed to pick up - like a random non interactable bottle on the bar or a trophy on the shelf is just set dressing you can squint at. [/size]
[size=4]This mod pulls the thing in front of you into a clean, focused view you can rotate with the mouse and zoom with the scroll wheel[/size]
[size=4]There are two layers for interaction the mod offers:[/size]
[size=4]For anything you can loot, the mod adds a new 'Examine' prompt right next to the 'Take'/'Equip' buttons. This covers the already interactable junk, food, clothing, and weapons, which as the loot you pick up most often - can now be inspected up close. The mod also displays helpful preview information along with action buttons that let you directly interact with the lootable from this view.[/size]
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[size=4]And for the rest of the world, the stuff you were never able to pick up at all - the mod reaches out and pulls the mesh itself in. So that's most of the decorative non-interactable world props in the world from bottles and buckets and bags, food and dining bits, cards and board games, instruments, sports gear, toys, candles and lanterns, paintings, shop props, cardboard boxes, that homeless sign, even garbage bags if you want, and more - basically a wide, curated sweep of Night City's decoration props. To perform the inspection, you need to hold the right-click mouse button zoom action on the prop until the Examine interaction appears.[/size]
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[size=4]The mod does not modify the world state at all - no change it makes is permanent, and nothing gets moved or swapped.[/size]
[size=4]By default, the Examine key is bound to G but can be changed in Mod Settings, along with a lot of other preview settings.[/size]
[b][size=5]Limitations[/size][/b]
[size=4]The world prop list is curated by hand so it's inevitably not an exhaustive or perfect list so if you point at something that logically [i]should[/i] offer an Examine and it doesn't, that's likely either a prop I didn't think of adding or a prop I did add but the game has a different way of presenting it that I didn't account for so I'd a



