
SE Console Command Atlas
[center][size=5][b]SE Console Command Atlas[/b][/size] Browse and execute console commands from all your SE mods! [/center] Adds a nice MCM menu that lists all available console commands and lets you
[center][size=5][b]SE Console Command Atlas[/b][/size]
Browse and execute console commands from all your SE mods!
[/center]
Adds a nice MCM menu that lists all available console commands and lets you sort and browse them in whichever way you want.
You can execute commands, and if that command returns any text, it will show up as output, otherwise the window will close.
Since it can be difficult to infer what a command does from just its name, I added a way for modders to add descriptions to their commands that will show up in the atlas.
Simply add a local variable called "atlasdesc" as the [u][b]first line[/b][/u] after the command registration, like so:
[code]Ext.RegisterConsoleCommand("PWB_Give", function()
local atlasdesc = "Gives the host character a non-damaging Power Word: Bald spell."
Osi.AddSpell(tostring(Osi.GetHostCharacter()), "WTFB_PWB_SPELL_NODMG", 1) --without tostring vscode gets mad grr
end)[/code]
Credits:
Norbyte for the script extender
All the homies for all the other good shit.
Chatgpt for coding help.
[size=2]Thumbnail artwork: [url=https://commons.wikimedia.org/wiki/File:Atlas_holding_up_the_celestial_globe_-_Guercino_(1646).jpg][i]Atlas Holding Up the Celestial Globe[/i][/url] (1646) by Guercino. Public domain.[/size]



