
BFCO Bow Bash Blade and Blunt Compliancy
While using Blade and Blunt 4.0, I noticed that while enemies would be staggered by crossbow bashes, they didn't interact with Blade and Blunt's stagger bar integration with TrueHud so I took the time
While using Blade and Blunt 4.0, I noticed that while enemies would be staggered by crossbow bashes, they didn't interact with Blade and Blunt's stagger bar integration with TrueHud so I took the time to learn how to extract annotation data from animation to find out why. After a lot of tinkering I managed to get both the Crossbow and Bow bashes to work with it consistently and decided to share it so that others can benefit. I also wanted to see if I could curb the bash combos but results were mixed at best. If anyone knows how to "end" a combo please let me know, I'd like to provide a version that is just the first bash and nothing else.
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[size=4]Credits/Acknowledgements[/size]
[size=2]BF001 and everyone who contributed to make BFCO possible.
Simon Magus and Colinswrath for making Blade and Blunt
Mornedil for making the mass dump/update bats for hkanno64's havok animation tool without which I could not have made the annotation edits.
hkanno64 and opparco for making the animation tools and then porting them over to sse.[/size]



