
MIMIR - MaIn Menu Image Replacer
[center][size=6][b]MIMIR[/b][/size] [size=4]MaIn Menu Image Replacer[/size][/center] [b]MIMIR replaces Fallout 4's looping main-menu video with a static image selected from your own DDS image folder.[

[center][size=6][b]MIMIR[/b][/size] [size=4]MaIn Menu Image Replacer[/size][/center] [b]MIMIR replaces Fallout 4's looping main-menu video with a static image selected from your own DDS image folder.[
[center][size=6][b]MIMIR[/b][/size]
[size=4]MaIn Menu Image Replacer[/size][/center]
[b]MIMIR replaces Fallout 4's looping main-menu video with a static image selected from your own DDS image folder.[/b]
It does this at the game's native Bink output stage. It does [b]not[/b] replace [b]MainMenuLoop.bk2[/b], and does [b]not[/b] require converting still images into video files.
Yes, it is vibecoded. No, that should not be an issue due to the simplicity of the plugin.
[size=4][b]Features[/b][/size]
[list]
[*]Replaces the native main-menu background video with a static DDS image.[/*]
[*]Random selection or persistent shuffle-bag selection.[/*]
[*]Avoids immediate repeats when multiple valid images are available.[/*]
[*]Optional reselection whenever the main menu opens.[/*]
[*]Pauses and suppresses further decoding of the main-menu video after the replacement is installed.[/*]
[*]Leaves startup videos and other in-game Bink videos untouched.[/*]
[*]No ESP, ESL, Papyrus scripts or replacement BK2.[/*]
[/list]
[size=4][b]Requirements[/b][/size]
[list]
[*]Fallout 4 runtime [b]1.10.163[/b][/*]
[*]F4SE [b]0.6.23[/b][/*]
[*]At least one supported DDS image in
[code]Data\Textures\MIMIR[/code][/*]
[/list]
[color=#ffcc66][b]MIMIR deliberately refuses to load on unsupported Fallout 4 runtimes.[/b][/color]
The Bink import locations used by the plugin are runtime-specific. This build is for Fallout 4 1.10.163 only.
[size=4][b]Installation[/b][/size]
[list=1]
[*]Install F4SE 0.6.23 for Fallout 4 1.10.163.[/*]
[*]Install the MIMIR main archive with your mod manager.[/*]
[*]Create
[code]Data\Textures\MIMIR[/code]if it does not already exist.[/*]
[*]Place one or more supported DDS images in that folder.[/*]
[*]Launch Fallout 4 through F4SE.[/*]
[/list]
Subfolders under
[code]Data\Textures\MIMIR[/code]are supported by default.
[size=4][b]Image format[/b][/size]
MIMIR currently accepts conventional uncompressed 32-bit DDS files using BGRA or RGBA channel masks.
Recommended for a 1440p display:
[list]
[*][b]2560x1440[/b][/*]
[*]16:9 landscape composition[/*]
[*]32-bit BGRA DDS[/*]
[/list]
Images with other dimensions are center-cropped and scaled to cover the native main-menu video canvas.
Invalid or unsupported DDS files are skipped. If no valid image can be loaded, Fallout 4's original main-menu video remains active.
[size=4][b]Configuration[/b][/size]
Configuration file:
[code]Data\F4SE\Plugins\MIMIR.ini[/code]
Default behavior:
[list]
[*]Recursive folder scanning[/*]
[*]Persistent shuffle bag[/*]
[*]Immediate-repeat prevention[/*]
[*]One image selection per game launch[/*]
[*]Main-menu Bink decoding paused after replacement[/*]
[/list]
Set
[code]bChangeOnMenuOpen=1[/code]to select another image whenever the main menu opens, including after returning from gameplay.
[size=4][b]Logs and state[/b][/size]
Log:
[code]Documents\My Games\Fallout4\F4SE\MIMIR.log[/code]
Persistent shuffle state:
[code]Documents\My Games\Fallout4\F4SE\MIMIR.state[/code]
Delete
[code]MIMIR.stat