
Karlach Converted to Bodytype 1
Converts Karlach's head, hair, metal parts and horns to Bodytype 1 while unlocking class selection at the start; compatible with AEE Origins.
- Converts Karlach’s head, hair, metal parts and horns to Bodytype 1
- Uses player tiefling animations for most actions to preserve movement
- Unlocks class selection from the start for non-strength builds
- Maintains asset proportions with no stretching
- Compatible with AEE Origins
Requirements: Fully compatible with AEE Origins.
This mod adapts Karlach to Bodytype 1 by converting her head, hair, metal parts, and horns to fit that body profile. It relies on the player tiefling animation set for movement, which many of Karlach's animations already fall back to, so the majority of her actions remain intact. A handful of unique cutscenes can appear slightly off because NPC/player animations for those sequences weren't convertible to Bodytype 1, but there is no stretching of assets.
Beyond the visual conversion, the mod also unlocks class selection from the start, allowing players to choose non-strength archetypes for Karlach if they prefer alternate builds. The mod is fully compatible with AEE Origins; note that entering the magic mirror may temporarily default Karlach's head to the tall variant, but simply swapping back to her correct head or another option resolves the issue. The source of the tall-head fallback was not identified despite extensive file checks, so that mirror quirk remains the only known oddity.

