
NCLives Companion Framework
[color=#ffff00][size=4]Night City Lives[/size][/color] [color=#d4d4d8]Night City is full of people V supposedly loves, but after their questlines finish[/color][color=#d4d4d8] you never see them again
[color=#ffff00][size=4]Night City Lives[/size][/color]
[color=#d4d4d8]Night City is full of people V supposedly loves, but after their questlines finish[/color][color=#d4d4d8] you never see them again. NCLives gives them back to you — not just as a NPC puppet[/color][color=#d4d4d8], but as someone who has a life[/color][color=#d4d4d8], spends time with[/color][color=#d4d4d8] you, has opinions, and gets hungry.[/color]
[color=#d4d4d8]This is the companion framework I originally developed for[/color][color=#d4d4d8] Jackie[/color][color=#d4d4d8], rebuilt so it brings you SEVEN[/color][color=#d4d4d8] people to explore Night City with.[/color]
[color=#d4d4d8]Call Panam, Judy, River, Kerry, Goro, Claire or Rogue out into the city. Have them follow you, talk to them, take them out [/color][color=#d4d4d8]to dinner.
[/color]Note: Jackie Welles has his own mod called [url=https://www.nexusmods.com/cyberpunk2077/mods/31042]JackieLives[/url]. Because his situation was... precarious and required some delicacy.
[color=#ffff00][size=4]What it does[/size][/color]
[color=#d4d4d8]- 📞 [/color][color=#d4d4d8]Call them t[/color][color=#d4d4d8]hrough V's phone or p[/color][color=#d4d4d8]ick a name in the NCLives CET [/color][color=#d4d4d8]window — they walk in [/color][color=#d4d4d8]and follow you through the city, into fights, wherever you're going.[/color]
[color=#d4d4d8]- 💬[/color][color=#d4d4d8]Actually talk to them. Walk up, look at them, press F. Branching conversations written per character: how they're holding up, what they're working on, what they don't want to talk about. Choices open into deeper branches; nobody has one canned greeting.[/color]
[color=#d4d4d8]- 🍜 [/color][color=#d4d4d8]Take them to dinner. Offered the moment they arrive — no waiting period. Each person has their own three spots: Goro suggests Redwood Market, where he and V first sat down to eat; Judy's list starts with Lizzie's; Rogue won't go anywhere near her own bar. Pick one, a waypoint drops, you walk there together, they take a seat — and a seated small-talk tree opens. Rotating topics, so a second dinner isn't the first one again. Panam on the open road and Saul; Kerry on the stage, the label, and the kids in Tokyo he sends presents to instead of calling.[/color]
[color=#d4d4d8]- 👋 Send them off properly. "Head home, Kerry — I got it from here." They say something, walk away, and go. They also head home on their own after a while; dinner resets that clock.[/color]
[color=#d4d4d8]- 💾 Your save remembers who was with you. Load a save and the right person comes back.[/color]
[color=#d4d4d8]- 👥 They won't walk past themselves. Claire tends the Afterlife bar; Rogue is there too[/color][color=#d4d4d8]. So if you g[/color][color=#d4d4d8]et near a place a companion canonically spends time at[/color][color=#d4d4d8] they'll make an excuse and head off.[/color]
[color=#ffff00][size=4]Quest-aware lines[/size][/color]
[b]They have to know you first: [/b]Each one is written for a specific point in



