
Negative Balance - Full Story Gig
[size=4][b]Description[/b][/size] [size=3][color=#D4D4D8]An accounts clerk finds a pattern in her employer's payouts. People are dying on schedule, the numbers balance a little too well, and there's a

[size=4][b]Description[/b][/size] [size=3][color=#D4D4D8]An accounts clerk finds a pattern in her employer's payouts. People are dying on schedule, the numbers balance a little too well, and there's a
[size=4][b]Description[/b][/size]
[size=3][color=#D4D4D8]An accounts clerk finds a pattern in her employer's payouts. People are dying on schedule, the numbers balance a little too well, and there's a signature at the bottom of every approval. She can't take it to the cops and she can't take it upstairs, so she calls a merc she found on a forum.
[b]Negative Balance[/b] is a full side gig, adapted line by line from [url=https://nightcityriot.thecomicseries.com/comics/1]the comic of the same name[/url]. It runs from a call through a corporate office in Santo Domingo, a netrunner's dig through the ledger, a private estate up in North Oak, and out the far side to a booth in El Coyote Cojo. Every line in it is spoken. Johnny has opinions about most of them.
It behaves like a vanilla gig. It shows up in your journal, tracks objectives, puts working pins on your map, and pays out when it's done. Nothing to open, nothing to type. Once you're past the prologue, your phone rings.[/color][/size]
[size=4][b]Installation instructions[/b][/size]
[size=3][color=#D4D4D8]Install the requirements below first. They're all standard and you probably have them already.
[b]With a mod manager:[/b] download and install as normal.
[b]Manually:[/b] extract the zip into your Cyberpunk 2077 folder, keeping the folder structure. The [i]archive[/i] and [i]r6[/i] folders go next to Cyberpunk2077.exe.
Nothing to configure, no in-game setup. It works on an existing save; install mid-playthrough and the gig arms itself the next time you load. If you're past the prologue, expect the call within a few minutes.[/color][/size]
[size=4][b]Main features[/b][/size]
[size=3][color=#D4D4D8][b]Fully voiced.[/b] 59 spoken lines across six characters, every one subtitled.
[b]Johnny Silverhand turns up.[/b] He glitches in beside you at eight points in the gig, says his piece, and glitches out. His mouth moves while he talks.
[b]It works like a real gig.[/b] Journal entry, tracked objectives, map pins that route you there, the gig icon on the map, a payout at the end. The pins in particular took a while to get right, and they behave exactly like the game's.
[b]It starts on its own.[/b] No console commands, no dialogue option to trigger it. The gig waits on the same flag the game's own gigs wait on, so it won't interrupt the prologue and it won't fire during the endgame.
[b]Two places to break into.[/b] A corporate office in Santo Domingo and a private estate in North Oak. Both can be done quietly or loudly.
[b]Plenty of company.[/b] Both places are properly staffed - guards, netrunners, a sniper watching the approach. Work through them one at a time with takedowns, or walk in and make a mess of it.[/color][/size]
[size=4][b]Requirements[/b][/size]
[list]
[*][size=3][color=#D4D4D8][url=https://www.nexusmods.com/cyberpunk2077/mods/2380]RED4ext[/url][/color][/size][/*]
[*][size=3][color=#D4D4D8][url=https://www.nexusmods.com/cyberpunk2077/mods/4198]ArchiveXL[/url][/color][/size][/*]
[*][size=3][co