
Simple Attribute Growth
This is a mod to increase health, magicka, and stamina as they are expended. Other similar mods exist, like [url=https://www.nexusmods.com/skyrimspecialedition/mods/76676]Natural Character Growth and
This is a mod to increase health, magicka, and stamina as they are expended. Other similar mods exist, like [url=https://www.nexusmods.com/skyrimspecialedition/mods/76676]Natural Character Growth and Decay[/url] or the [url=https://www.nexusmods.com/skyrimspecialedition/mods/67270]Incremental Gains[/url] addon for Colinswrath's [url=https://www.nexusmods.com/skyrimspecialedition/mods/55114]Incremental Injuries[/url] (the latter of which this mod borrows lots of code from), but I wanted a no-frills implementation that ran off SKSE events.
[size=5]How It Works[/size]
Health, Magicka, and Stamina that you spend while in combat are added to a total. When the total for an attribute exceeds your current maximum times a configurable multiplier, you will gain one point for that attribute's maximum. You can gain progress towards improving your carry weight whenever gaining a point in the main attributes. Using the [url=https://www.nexusmods.com/skyrimspecialedition/mods/82558]uncapper[/url] to reduce your attribute gains on level-up is highly recommended (unless you just like power creep).
[size=5]Settings[/size]
The .ini file contains a number of options to customize to your liking.
[i]f(attribute)Mult[/i] -- these values adjust how much of an attribute must be spent to gain a point of it. So for example, if you set fStaminaMult to 20 and you have 113 stamina, you'll need to spend 2260 stamina in combat to gain another point for its maximum. If you feel your stats are improving too fast, increase these values (though I found in testing that raising them even a little can significantly increase how long it takes). Note that due to engine limitations, "permanent" modifiers like attribute-increasing enchantments on equipment will contribute to the total required to gain points.
[i]fCarryXP(attribute)[/i] -- these values adjust how much progress you gain towards a point of carry weight when increasing one of the main attributes.
[i]fCarryXPPerPoint[/i] -- this value controls how much XP is needed to gain a point of carry weight. Note that, due to engine limitations, changing this value will affect how much carry weight you gain retroactively- the carry weight bonus has to be added every time you reload the game, so your carry XP total is preserved and the bonus is then derived dividing it by this value.
[i]bUpdateOnSleep[/i] -- this setting controls whether or not you need to sleep in a bed for attribute values to update. If you leave it off, your attributes will increase immediately when expending enough of them.
[url=https://github.com/virt-x/SimpleAttributeGrowth]Source!![/url]



