
Sandevistan Music Fix — Custom Track & Enter/Exit Sounds
Plays a custom track while Sandevistan slows time and stops cleanly when the effect ends, with configurable enter and exit sound effects to avoid overlapping audio.

Plays a custom track while Sandevistan slows time and stops cleanly when the effect ends, with configurable enter and exit sound effects to avoid overlapping audio.
Requirements: Requires Cyber Engine Tweaks (CET) to run the Lua script and provide Observe(), Game.GetPlayer(), etc.; RED4ext; Codeware; TweakXL; and Audioware, which reads audios.yml and handles Play() and Stop() calls.
This quality-of-life mod replaces the Sandevistan audio experience by playing a custom song while time is slowed and ensuring the music stops exactly when the effect ends. It prevents tracks from continuing after Sandevistan deactivates, avoiding the layered, garbled playback that can occur when the ability is reactivated. You can also assign distinct sound effects for entering and exiting Sandevistan for a more polished feel.
Installation is straightforward: extract the mod folder into your Cyberpunk 2077 installation and place the .r6 and .bin files alongside the game's existing r6 and bin files. Once in place the mod will use the configured audio manifest to play and stop the selected tracks and effects.
The creator offers to address other small issues on request, so if you encounter any related tiny bugs or want tweaks to the behavior, you can reach out for potential updates or fixes.