
We Played Halo: Campaign Evolved, And The Old Remade Missions Are Pretty “Meh”
GameSpot is back from Summer Game Fest, and one of highly anticipated upcoming games we got to try out is Halo: Campaign Evolved. The remake of the 2001 original that's releasing this July for the game's 25th anniversary, the game promises a faithful update to the classic FPS that fans know and love. At SGF, GameSpot s
GameSpot is back from Summer Game Fest, and one of highly anticipated upcoming games we got to try out is Halo: Campaign Evolved. The remake of the 2001 original that's releasing this July for the game's 25th anniversary, the game promises a faithful update to the classic FPS that fans know and love. At SGF, GameSpot senior video producer Jean-Luc Seipke played two of the re-made missions, Assault on the Control Room and The Silent Cartographer. Their verdict? Meh. "I think every Halo game has felt very unique and special in its own way. Halo: Campaign Evolved, unfortunately, feels more like just an amalgamation of all the Halos, while lacking what makes Halo 1 specifically Halo 1. That's my real core issue with it. It's just generic Halo," Seipke said. https://www.youtube.com/watch?v=RZFVVcEM38c Seipke gave Halo Studios credit for upcoming certain elements of the game since we saw it last year. Visors are green again. Grunts now have their classic purple skin and armor that's brighter and more orange than before. The Warthog can now be driven on a particular, important path on The Silent Cartographer. The OG loading screen from the original Xbox version of Halo has been added. And while Seipke acknowledged that Halo Studios listened to fans and made a number of key changes and improvements, it wasn't enough to tilt the scale. "I just didn't feel wowed the way I want to. This is Halo. It's one of the greatest games ever made. I should be feeling goosebumps. I should be feeling chills," they said. "I should be feeling, 'Oh my god, look at the way they have reimagined this ga


