
Molotov Collision Fix
TLDR: Swaps vanilla models ("Projectile" model of a thrown Molotov and GND\GO model) with the same vanilla model, but with smaller collision radius. Now the longer story: I was modding Fallout 4 for m
TLDR: Swaps vanilla models ("Projectile" model of a thrown Molotov and GND\GO model) with the same vanilla model, but with smaller collision radius.
Now the longer story:
I was modding Fallout 4 for many years, and once in a while every modder should just put tools away and play the darned thing, not just test freshly-baked mods, but just play, you know, for fun.
So I've decided to play and enjoy this awesome game.
And then I blew myself up with Molotov.
"What a pleasant experience" I thought, since I once again forgot to save and the last autosave was hours ago.
I've scoured the Nexus, and installed [url=https://www.nexusmods.com/fallout4/mods/34084]Immersive Burning Molotovs[/url], which is quite fun by itself (although I've made some personal fixes for myself), but it doesn't touches the collisions, so my molotovs still tended to blow up.
So I've re-made Molotov's collisions, and these craftsman's fine-tuned, highly tecnological masterwork-of-a weapons became my favorite!
That was back in 2024. It was this way until I saw a guy on Reddit a couple of weeks ago blowing himself up with Molotov, and then I remembered that I've never published the darned fix for the other people!
I mean, that guy's death was on my laziness part. Real shame.
So here it is. Simplest two mesh replacer that doesn't touches anything else, so it is probably better to install some rebalance for Molotovs, if you haven't already.
Please contact me if there is another mod that does it. I really don't want to make numerous duplicate mods, but I just can't seem to find any myself, otherwise I wouldn't do it.



