
Object Pack - Asia 3
*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work. ________________________________________________________________________________
*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work.
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How to use:
[b][u]Step 1:[/u][/b]
Download the ZIP.
[b][u]Step 2: Crediting the model[/u][/b]
2a) Copy the below template, paste in your credits, and input the relevant information according to the model you use.
You can find this information via the media images, viewing the model in Nifskope, file names and through the original SketchFab links in the credits section.
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License:
[url=https://creativecommons.org/licenses/by/4.0/]https://creativecommons.org/licenses/by/4.0/[/url]
[Model Name] [Author]
[Link]
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2b) Credit my mod resource with a link/name.
2c) Extras
I use additional disclaimers and notes in my credits section. You can use them as a reference point if you want.
I'd also double check to verify that everything is still under the correct license, that you're crediting the correct model, etc. But how much beyond step 2A/B you do is at your own discretion.
[b][u]Step 3: Using in CK[/u][/b]
Just create a static object in Creation Kit and select the NIF of your choice.
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[b]Notes:[/b]
These models have not been tested.
In the past I would always test, but if I'm actually going to get these out (as opposed to lengthy gaps in releases), then that means skipping the part where I would put them in Creation Kit, then into Skyrim and take nice looking screenshots, and culling any potentially broken models.
The chances are maybe like 1 in 20, really just depends on whose work I'm porting. Most culling takes place during porting rather than during testing anyway.
If I ever do test these models in game, I will announce so here.
Feel free to state in the comments if one is broken. It may simply need its collision data deleted in Nifskope (BSXFlags). Again, most of them will work, but I'd rather take the chance of a 10 broken nifs out of 200, as opposed to 10 tested meshes being uploaded every 4 months.
[i]Should you have trouble with grab markers in CK:[/i]
What you do is go to [b]Cell View [/b]and then click on the cell you are editing. Load it up. Then find where you placed one of the previously listed object.
There will be a list of objects in that cell (right side of Cell View). Click on that object static, then the Free Camera Perspective Tab above
Cell View and then press 'E'. To load up the movement gizmo, which you'll have to use instead. Or you can click on either of the two yellow squares adjacent to said axis movement gizmo and then click and drag.
Utility:
Need a model for a machinima video? Or a screenshot? Want a fun replacer for an object? Making a quest? Take a look through this growing collection of 3



