
Super Taekwondo Kick — Dual-Action Stun Strike
Spend both your Action and Bonus Action to deliver a single, devastating Unarmed Strike that adds 2d10 bludgeoning and can stun on a failed Constitution save.
- Spend both Action and Bonus Action to make one Unarmed Strike
- Usable once per turn
- Adds +2d10 bludgeoning damage to the strike
- Failed Constitution save causes Stunned until the start of your next turn
Super Taekwondo Kick is a feat designed for martial artists who want to turn their entire turn into one decisive attack. By expending both your Action and Bonus Action you perform a single, powerful Unarmed Strike once per turn. That strike deals an additional 2d10 bludgeoning damage, and any target that fails a Constitution saving throw is Stunned until the start of your next turn. The feat trades multiple attacks for one high-impact blow that combines burst damage with reliable crowd control, ideal for situations where stopping a foe in their tracks matters more than dealing damage over multiple hits.



