
Dwemer Dungeon Enemy Variety
[size=4][b]Description[/b][/size] [color=#D4D4D8]Most of the players spend majority of their skyrim playtime in dungeons and each dungeon you come across you have to fight same enemies over and over a
[size=4][b]Description[/b][/size]
[color=#D4D4D8]Most of the players spend majority of their skyrim playtime in dungeons and each dungeon you come across you have to fight same enemies over and over again. This issue is less obvious in some dungeons and more of an issue in others like those massive dwemer dungeons.
The main purpose of this dungeon enemy variety series is bringing more challenges and variety in your vanilla or even modded dungeons as long as they use vanilla enemies by integrating suitable enemies created by community plus some of the almost unused or very rarely used enemies available in game. I tweaked these new enemies as much as needed until they fit the game well and any possible bugs being ironed out. Some of their attributes have been changed to fit better in the rank they are in specially defenders which are now even more interesting to fight against. Strongest ones can only be encountered later in the game when you leveled up a bit.[/color]
[size=4][b]Main features[/b][/size]
[size=4]New enemies:[/size]
[size=3][color=#D4D4D8]Defenders, Drillers, Spinner, thresher, Dwarven Magetta and Sentinels. Sentinels can only be encountered at higher levels and even then they are rare because Even after my tweaks and making it easier to kill I know everyone hates these things.[/color][/size]
[size=3][color=#D4D4D8]New highest rank for existing models, dwarven sphere prime and spider soldier. The strongest ones like drillers can show up whenever these guys can spawn. [/color][/size]
[size=3][color=#D4D4D8]I could stop right here and it already pretty good but I wasn't satisfied yet, talking about how boring vanilla dwemer dungeons previously were. Finally we can see mages fighting beside dwemer machinery![/color][/size]
[color=#D4D4D8][size=3]Thalmors are starting some research in these dungeons including their wizards. Ash spawns can appear in dwemer list as some sort of failed creation by thalmors or maybe by dwemer?[/size][/color]
[color=#D4D4D8][size=3]Unlike My Other dungeon enemy variety mods you would see these new ones equally and even more than the two vanilla ones at later levels because dwemer dungeons really need this boost. Only Exception is very early in the game when you just started.[/size][/color]
[color=#D4D4D8]Optional file is my recommendation to disable hand placed enemies by mihail specially if you have difficulty mods or use mods like Hand placed enemies - Light (Populated spawns and dungeons).[/color]
[size=4][b]Shout outs[/b][/size]
[color=#D4D4D8]Thanks to mihail for creating them, Specially defenders and the big dudes are some of my favorite enemies to encounter. [/color]



