
Omega Enemy Scaling Rework
[b]Description[/b] Omega Enemy Scaling is a tier‑based enemy scaling overhaul for The Witcher 3. No stat inflation, no downscaling — enemies simply scale [i]up[/i] toward your level using a threat‑bas

[b]Description[/b] Omega Enemy Scaling is a tier‑based enemy scaling overhaul for The Witcher 3. No stat inflation, no downscaling — enemies simply scale [i]up[/i] toward your level using a threat‑bas
[b]Description[/b]
Omega Enemy Scaling is a tier‑based enemy scaling overhaul for The Witcher 3. No stat inflation, no downscaling — enemies simply scale [i]up[/i] toward your level using a threat‑based tier system. Over 100 monsters, bosses, contracts and variants are recognized, each with its own offset so a Wolf never scales like a Griffin.
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[b]Main Features[/b]
[b]Tiered Enemy Scaling[/b]
Every enemy belongs to a tier — Boss, Contract, Elite, Enhanced, Human, Normal, Beast or Trash — each with its own configurable offset. Stronger named variants receive additional bonuses. Enemies never scale below their original vanilla level.
[b]Name‑ID Identification[/b]
Omega uses the game’s real localization IDs to identify bosses, contract targets and named variants. This ensures correct tier resolution even for runtime‑overridden entities and story‑unique monsters.
[b]Stacking Modifiers[/b]
Certain enemies receive additional scaling:
[list]
[*][b]Variant (+2)[/b][/*]
[*][b]Variant‑Stronger (+3)[/b][/*]
[*][b]Hunt Target (+1)[/b][/*]
[*][b]Nest Boss (+1)[/b][/*]
[/list]All stack on top of the base tier.
[b]Mutual Exclusivity with Vanilla Upscaling[/b]
If vanilla Enemy Upscaling is enabled, Omega disables itself automatically to prevent double‑scaling.
[b]Fully Configurable[/b]
All tier offsets, variant modifiers and the enemy level cap are adjustable in the in‑game settings menu under [b]Omega Enemy Scaling[/b].
See the included README.md for details.
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[b]Installation[/b]
Place the mod folder into your [i]Mods[/i] directory. See the included README.md for full installation instructions.
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[b]Requirements[/b]
None. Omega is standalone and does not require any external frameworks.
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[b]Optional Compatibility[/b]
Works alongside most gameplay mods. Vanilla Enemy Upscaling must remain [b]off[/b].
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[b]Shout Outs[/b]
Thanks to community testers for tier verification and species data. CDPR for the original systems this mod builds on.