
Alternate Humans
[center][color=#6aa84f][size=6][b]Alternate Humans[/b][/size][/color][/center] [quote][i]You have made your pact with a primordial cosmic presence, imbuing you with powers that lay dormant among the c
[center][color=#6aa84f][size=6][b]Alternate Humans[/b][/size][/color][/center]
[quote][i]You have made your pact with a primordial cosmic presence, imbuing you with powers that lay dormant among the cosmos.[/i][/quote][url=https://bg3.wiki/wiki/Human]Humans[/url] are a pretty weak race in Baldur's Gate 3, in tabletop they are a race that is generally balanced around the fact that they have access to an additional Feat (either in the case of [url=https://dnd5e.wikidot.com/lineage:human]Variant Humans[/url]—which I imagine most people play with at their tables—or 2024's [b]Versatile[/b] trait, which grants an additional [url=http://dnd2024.wikidot.com/feat:all]Origin Feat[/url]). This mod seeks to make the Human race a little bit more appealing by adding in the ability to pick up 1 additional Trait from a selection of Traits, inspired by random stuff I liked.
[center][img width=400,height=210]https://i.ibb.co/zcTQssY/main-header.png[/img][/center]
[color=#6aa84f][size=5][b]Human Traits[/b][/size][/color]
[quote][b][u][size=4]Traits:[/size][/u][/b]
[list]
[*][b]Nomadic:[/b] Your Speed increases to 35 feet. [/*]
[*][b]Resourceful:[/b] When you make an attack roll or a saving throw, you can choose to reroll the d20. Once you use this trait, you can't use it again until you finish a Long Rest.[/*]
[*][b]Tenacious:[/b] When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't use it again until you finish a Long Rest.[/*]
[*][b]Vigorous:[/b] Your hit point maximum increases by 2 for every level you gained.[/*]
[/list][/quote][b]Implementation Notes:[/b]
[list]
[*]Trait selection is done through a Passive Selector when selecting Human Race.[/*]
[*]As far as I have tested this doesn't produce any issues and some other Race mods that I have seen do a similar thing, however I have been told that at least on old versions of the game this method had some issues. Let me know if you have any issues.[/*]
[/list]
[color=#6aa84f][size=5][b]Origins[/b][/size][/color]
Since the Vanilla game has [b]3 Human[/b] Origin Characters/Party Members, I wanted to ensure that these characters also received a trait. By default these are the traits the characters get. You [i]should be[/i] able to change the selected trait if you respec the character(s).
[list]
[*][b][url=https://bg3.wiki/wiki/Gale]Gale[/url]:[/b] Resourceful[/*]
[*][b][url=https://bg3.wiki/wiki/Wyll]Wyll[/url]:[/b] Nomadic[/*]
[*][b][url=https://bg3.wiki/wiki/Minsc]Minsc[/url]: [/b]Vigorous[/*]
[/list]Origin Traits are distributed via [url=https://www.nexusmods.com/baldursgate3/mods/2172]Script Extender[/url] rather than direct edits to the Origin records or progression, so this mod should be compatible with other mods that edit origin characters or their progression, such as [url=https://www.nexusmods.com/baldursgate3/mods/899]Appearance Edit Enhanced[/url].
[b][color=#7ec9ec][size=5]FAQ[/size][/color][/b]
[list]
[*][b]"Is this mod comp



