
Reanimation Project - Plasma Gun Fix AIO
Loose files. Fixes the crash caused by the ESL by changing it to an ESP plugin with the ESL flag instead. Also fixes an animation issue where the weapon suddenly disappears while playing the UnEquip a

Loose files. Fixes the crash caused by the ESL by changing it to an ESP plugin with the ESL flag instead. Also fixes an animation issue where the weapon suddenly disappears while playing the UnEquip a
Loose files. Fixes the crash caused by the ESL by changing it to an ESP plugin with the ESL flag instead.
Also fixes an animation issue where the weapon suddenly disappears while playing the UnEquip animation. The original animation was simply ending too quickly, so I extended it slightly to fix the problem.
The Tactical Reload requirement has been removed and replaced with the gun behavior from VRP Shared Content, so VRP Shared Content is now required.
[youtube]4YEgUVTrYk4[/youtube]
For VRP Shared Content, you can use FO4Edit to change all the first-person gun behavior paths in the [b]Race[/b] section of any weapon mod to
[code]GunBehaviorVRP.hkx[/code].
Then, in the files, rename
[code]WPNReloadReserve.hkx[/code]to
[code]WPNReloadtactical.hkx[/code]. This gives you native tactical reload functionality based on VRP Shared Content and Merged RootBehavior.
Compared to the Tactical Reload mod, this has a few extra benefits, such as being able to hear footsteps while tactical reload and being able to sprint while reloading.
If you want to remove the Tactical Reload mod requirement from other weapon mods like this mod does, simply select the weapon in FO4Edit and remove the tactical reload keyword
[code]AnimsReloadReserve[/code]. Then right-click the mod and select [b]Clean Masters[/b].
Keep in mind that switching to a different gun behavior may cause conflicts with some mods. For example, since you're no longer using the STS gun behavior, you won't be able to use the hold-breath feature. I've also included a version of
[code]GunBehaviorVRP.hkx[/code]merged with STS to resolve this conflict. Open STS in FO4Edit and change all the weapon behaviors referenced by the entries under [b]Idle Animation[/b] to
[code]GunBehaviorVRP.hkx[/code]. This should resolve the conflict.
[b]Credits:
[/b]
[list]
[*][b][url=https://www.nexusmods.com/fallout4/users/34125490]Rohnald[/url][/b][/*]
[*][b]Shiagur for creating Blender Animation Rig and Guide. [/b][/*]
[/list]