
Rogue Class Expansion
This module enhances the Rogue class by expanding its core class features and introducing a customizable [b]Rogue Talents[/b] system, significantly boosting combat effectiveness and tactical flexibili
This module enhances the Rogue class by expanding its core class features and introducing a customizable [b]Rogue Talents[/b] system, significantly boosting combat effectiveness and tactical flexibility while offering players richer character-building options.
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Features
Chain Sneak Attack (Level 5)
After successfully landing a Sneak Attack, you may immediately make an additional attack as a [b]Bonus Action[/b] or [b]without expending an action[/b]. This additional attack can also trigger Sneak Attack.
Deadly Precision (Level 7)
Your weapon attacks deal additional damage equal to your [b]Dexterity modifier[/b].
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Rogue Talents
Beginning at 2nd level, and every 4 levels thereafter (6th, 10th, 14th, 18th.), you may select one Rogue Talent. Each talent may only be chosen once.
Level 2 Talents
[table][tr][th]Talent[/th]
[th]Effect[/th]
[/tr]
[tr][td][b]Deft Hands[/b][/td]
[td]Gain a [b]+2 bonus[/b] to Sleight of Hand checks. You may attempt to disarm enemies of their weapons during combat.[/td]
[/tr]
[tr][td][b]Blade Master[/b][/td]
[td]When you Sneak Attack with a dagger, scimitar, shortsword, or handaxe, your Sneak Attack damage dice increase from [b]d6 to d10[/b].[/td]
[/tr]
[tr][td][b]Swift Shot[/b][/td]
[td]Gain a [b]+3 bonus[/b] to Initiative rolls. However, you have [b]disadvantage[/b] on melee weapon attack rolls. Additionally, when you successfully hit with a ranged attack, you may take the Hide action [b]without expending an action[/b].[/td]
[/tr]
[tr][td][b]Bleeding Attack[/b][/td]
[td]When you meet the conditions for Sneak Attack and hit, the target begins [b]Bleeding[/b]. The bleeding target takes damage equal to the [b]number of Sneak Attack dice[/b] (1 damage per die) at the start of each of its turns. Bleeding damage ignores the creature's damage reduction and can be removed by healing.[/td]
[/tr]
[tr][td][b]Rogue Resilience[/b][/td]
[td]When your hit points are reduced to 0, you immediately regain hit points equal to your [b]character level[/b].[/td]
[/tr]
[tr][td][b]Frightening Strike[/b][/td]
[td]When you meet the conditions for Sneak Attack and hit, the target becomes [b]Frightened[/b] for [b]2 rounds[/b].[/td]
[/tr]
[tr][td][b]Surefooted[/b][/td]
[td]You can move at [b]full speed[/b] through difficult terrain, and jumping no longer requires a [b]Bonus Action[/b].[/td]
[/tr]
[tr][td][b]Powerful Assault[/b][/td]
[td]When you make an attack, you may choose to take a [b]-2 penalty[/b] to the attack roll. If you do, you may reroll any damage die that rolls a [b]1 or 2[/b].[/td]
[/tr]
[tr][td][b]Silver Tongue[/b][/td]
[td]You have [b]advantage[/b] on Persuasion and Deception checks.[/td]
[/tr]
[/table]Level 6 Talents
[table][tr][th]Talent[/th]
[th]Effect[/th]
[/tr]
[tr][td][b]Lone Prey[/b][/td]
[td]If a target has no allies within [b]6 meters[/b] of it, you have [b]advantage[/b] on attack rolls against that target.[/td]
[/tr]
[tr][td][b]Dazzling Strike[/b][/td]
[td]When you meet the conditions for Sneak Attack and hit, the ta



