
Circle of the Sovereign - Spores Druid Overhaul (Levels 6-20)
[size=5][b]Your Spores druid is no longer a necromancer with extra steps.[/b][/size] [i]You are the Sovereign of a living myconid colony - and the colony answers.[/i] Fungal Infestation raises real my
[size=5][b]Your Spores druid is no longer a necromancer with extra steps.[/b][/size]
[i]You are the Sovereign of a living myconid colony - and the colony answers.[/i]
Fungal Infestation raises real myconids instead of zombies. Choose your servants' castes, shield them with auras, taunt for them, feed on death, grow sprouts that mature between rests, lead the colony's communal dreaming - and at level 20, become the Myconid Sovereign yourself. [b]Data-only: no Script Extender required.[/b]
[line]
[size=5][b]Two files - install exactly ONE[/b][/size]
[list]
[*][b]CircleOfTheSovereign[/b] - the full power fantasy: big numbers, immunities, a standing army.[/*]
[*][b]CircleOfTheSovereign-Balanced[/b] - same features, tuned closer to vanilla power: smaller bonuses, one servant per caste at a time.[/*]
[/list]Both are the same mod internally - never install both at once. Swapping mid-save is safe: quit, replace the file, relaunch, re-summon and recast auras.
[size=5][b]The Colony (your servants)[/b][/size]
Fungal Infestation becomes a choice of spore servants, each a named, leveled myconid:
[list]
[*][b]Lasher[/b] - noxious green myconid, venomous spore volleys (level 6)[/*]
[*][b]Mender[/b] - mossy myconid radiating a healing aura to nearby allies (level 6)[/*]
[*][b]Binder[/b] - restless white myconid with Pacifying Spores (level 8)[/*]
[*]The death-reaction also raises myconids [/*]
[/list]Every servant is [b]brood-blessed[/b]: bonus HP and attack, a poison-cloud death burst, immunity to entangling vines and difficult terrain, and a full field kit - [b]Sporestep[/b] (spore teleport), Hide, Dash, Shove, Help, and [b]Final Bloom[/b], a commanded self-detonation that showers enemies in toxic spores. When any servant dies near you, its [b]distress spores rally the colony[/b] and its remains feed the Sovereign temporary hit points.
[size=5][b]The Sovereign (levels 6-20)[/b][/size]
[list]
[*][b]6[/b] - Caste choice + [b]Bloom of Wrath[/b] (melee attackers take poison damage)[/*]
[*][b]8[/b] - [b]Sovereign's Decree[/b]: AoE taunt, Wisdom save, once per combat[/*]
[*][b]10[/b] - [b]Sovereign's Presence[/b]: aura - servants gain +1 AC and Poison resistance[/*]
[*][b]12[/b] - [b]Animating Spores[/b] (raise servants from any beast/humanoid/monstrosity) + [b]Sovereign's Gift[/b] (permanent choose-one)[/*]
[*][b]13[/b] - [b]Sporeborn Resilience[/b] + extra charges + [b]Symbiotic Communion[/b] (kills sustain your Symbiotic Entity; the colony shares its necrotic bond) + free [b]Gaseous Form[/b] 1/rest[/*]
[*][b]14[/b] - [b]Rapport Field[/b] (ally Wisdom-save aura) + [b]Halo of the Sovereign[/b] (halo hits harder) + [b]Sprout Cultivation[/b]: grow two sprouts that [b]mature into full servants at the next long rest[/b][/*]
[*][b]15[/b] - A second Sovereign's Gift + free [b]Confusion[/b] 1/rest + [b]The Meld[/b]: the colony's communal dream - 1/rest party heal and cleanse[/*]



