
Know Your Roll
This mod probably won’t be relevant or useful to most players, but I’ve always found it a little frustrating that these values aren’t displayed by default. Especially when I was new to the game and wa
This mod probably won’t be relevant or useful to most players, but I’ve
always found it a little frustrating that these values aren’t displayed by default.
Especially when I was new to the game and wasn’t familiar with the D&D rules.
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Baldur's Gate 3 tells you what a spell does, but not what it rolls with, and
almost never what it rolls against. Know Your Roll adds a single line to the
top of every spell, cantrip and attack tooltip: the ability your character
rolls with, and the defence the target uses to resist it. Nothing else about
the game changes.
[b]Requirements[/b]
[list]
[*][url=https://www.nexusmods.com/baldursgate3/mods/2172]BG3 Script Extender[/url] -- required. The mod does nothing without it.[/*]
[/list]
[b]Compatibility[/b]
Know Your Roll replaces no game file. It touches no interface file, no spell
data and no saved game. It only adds a line of text while you play, so it
should not interfere with other mods -- including other tooltip mods, which
usually work by replacing interface files. You can add it to a running
playthrough and remove it again at any time.
[size=4][b]How it works in game[/b][/size]
Point at any spell, cantrip or attack -- in the hotbar, in the spellbook, on
the level-up screen. The first line of the tooltip now reads:
[code]Roll: CHA vs AC[/code]
The first value is the ability [b]your character[/b] rolls with. The second
is what the target defends with: either its Armour Class, or the ability it
rolls its saving throw with.
[b]It follows the character, not the spell[/b]
The same spell can use a different ability depending on who casts it, and the
line reflects that. A Warlock's Eldritch Blast shows Charisma, a Wizard's
Fire Bolt shows Intelligence, a Cleric's Sacred Flame shows Wisdom against a
Dexterity save. Multiclass characters are handled correctly, because the
value is read from the spell as your character actually knows it -- a spell
learned from a scroll, a subclass or a feat keeps its own ability.
[b]Weapon attacks too[/b]
[list]
[*]Melee weapons use Strength; finesse weapons use whichever of Strength or Dexterity is higher for you.[/*]
[*]Bows and crossbows use Dexterity.[/*]
[*]Pact of the Blade is recognised: a bound weapon shows Charisma -- and only that weapon, so throwing something still shows the right ability.[/*]
[*]Swap your weapon and the line follows within a moment.[/*]
[/list]
[b]Spells that roll against nothing stay clean[/b]
Healing, buffs, Guidance, summons and utility spells get no extra line. Only
spells and attacks that actually make a roll are labelled.
[b]In your language[/b]
The abbreviations are taken from the game itself, so they match the rest of
your interface no matter which language you play in. The word in front of
them is translated for English and German; the other languages use a
straightforward translation that has not been checked by a native speaker.
[b]Nothing to se



