
Knockout - An Almost Non-Lethal Combat Mod - F4SE
[center][size=4] If you are looking for direct help, information, patches, unreleased mods, pre-released updates for my mods or just want to talk and share images and videos of your adventures, feel f
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If you are looking for direct help, information, patches, unreleased
mods, pre-released updates for my mods or just want to talk and share
images and videos of your adventures, feel free to join us![/size]
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[center][color=#18AEEA][size=6][b]KNOCKOUT![/b][/size][/color][/center]
[center][color=#67E7F2][size=4][b]A DYNAMIC NON-LETHAL COMBAT SYSTEM[/b][/size][/color][/center]
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[center][youtube]tJwd7_rsRkg[/youtube][/center]
[color=#18AEEA][size=6][b]What This Mod Does[/b][/size][/color]
[color=#E5E2DC][size=3][color=#67E7F2][b]Knockout[/b][/color] adds a configurable [color=#67E7F2][b]non-lethal combat system[/b][/color] to Fallout 4.[/size][/color]
[color=#E5E2DC][size=3]Blunt melee weapons, heavy impacts, explosions, and selected ranged weapons can [color=#67E7F2][b]knock enemies unconscious[/b][/color] instead of simply killing them. Knocked-out actors collapse into a physical ragdoll state, can be [color=#67E7F2][b]looted or carried[/b][/color], and wake up again after a configurable time.[/size][/color]
[color=#E5E2DC][size=3]Every major rule can be adjusted through [color=#67E7F2][b]MCM[/b][/color]: target types, weapon chances, armor protection, knockout duration, player death protection, ragdoll chance, knockback strength, environmental explosions, Junk Jet behavior and more.[/size][/color]
[color=#18AEEA][size=6][b]Features[/b][/size][/color]
[color=#67E7F2][size=4][b]Melee Knockouts[/b][/size][/color]
[list]
[*][color=#E5E2DC][size=3][color=#67E7F2][b]Blunt melee weapons[/b][/color] can knock enemies unconscious with targeted head hits.[/size][/color][/*]
[*][color=#E5E2DC][size=3]Each weapon category has its own [color=#67E7F2][b]configurable base chance[/b][/color]: fists, knuckles, batons, baseball bats, pipes, boards, Power Fists, sledgehammers, and more.[/size][/color][/*]
[*][color=#E5E2DC][size=3][color=#67E7F2][b]Head hits, power attacks, low enemy health, and rear ambushes[/b][/color] can increase the final knockout chance.[/size][/color][/*]
[*][color=#E5E2DC][size=3]A [color=#67E7F2][b]rear attack against an unaware target[/b][/color] can knock them out with either a head or torso hit.[/size][/color][/*]
[*][color=#E5E2DC][size=3]Power attacks to the torso can trigger a separate [color=#67E7F2][b]ragdoll effect[/b][/color] without causing a full knockout.[/size][/color][/*]
[*][color=#E5E2DC][size=3]The torso power-attack ragdoll chance has its own [color=#67E7F2][b]MCM multiplier[/b][/color] and can be disabled completely.[/size][/color][/*]



