
Everything is Crab hits 500k sales as Evolution 1.1 brings Tracker and self-heal
Everything is Crab has evolved. The fast, freaky roguelike has reached 500,000 sales and launched the Evolution 1.1 update, adding a new evolution, an ultimate that heals, and fresh specialisations.
Whenever roguelikes start to feel stale, Everything is Crab pulled me back in. The action roguelike treats evolution like a snack—eat well and you’ll sprout antlers, tentacles or wings—and since its launch last month it’s become part of my nightly routine on Steam Deck. The game just hit a 500,000 sales milestone and dropped the substantial Evolution 1.1 update. It adds a new level 3 evolution called Tracker (predator affinity) that lets you track specific targets and gain bonuses against them, plus other evolutions and specialisations that apply the tracked effect to turn you into a better hunter. There’s also a new ultimate, Lick Wounds, which lets you self-heal instead of scrambling for healing food, and additional specialisations for Stoner, Leech and others.


