
Thief Remastered enlists original cutscene artist Daniel Thron
Nightdive brought back former Looking Glass artist Daniel Thron to help recreate the game's cutscenes for Thief: The Dark Project Remastered.
On a recent episode of Nightdive's Deep Dive podcast, host Locke Vincent, producer Daniel Grayshon, and studio head Stephen Kick discussed how they approached Thief: The Dark Project Remastered’s cutscenes. Grayshon revealed they recruited one of the original artists from the 1998 game, Daniel Thron, to help update the sequences. "When you look at the cutscenes [in the 1998 release], they're in a very low resolution, have a limited frame rate. But now, we have the original artist back, and he's really helping us nail down that look," Grayshon said. "It looks the same, but 4K—so much better. The animation is smoother. I don't think there would be anybody…and I'm making a bold prediction… I don't think anybody would be unhappy with what we're doing." Locke Vincent confirmed via email that Grayshon was referring to Daniel Thron. Thron directed, animated, and produced art for the original cutscenes, was one of three primary artists alongside Robb Waters and Mark Lizotte, and also voiced several characters. Looking Glass developers often doubled as voice talent, a thrifty practice that produced memorable performances from team members like writer/designer Terri Brosius. With Thron involved, Nightdive says the cutscenes are in good hands; the original game featured a distinct '90s intro movie and full cutscenes at key story beats.


