From the archives: this story originally ran in PC Gamer (UK) #279. Reinstall looks back at PC gaming; here Rick revisits Crysis 2. Crysis 2 gets a lot wrong: its AI is often stupid, the plot is convoluted, characters are clichéd, and tighter environments plus a limited nanosuit curb the emergent play that made the first game special. Many of Crytek’s sequel choices are baffling. Yet the one thing it does exceptionally well is destruction. From a low-key opening to an apocalyptic finale, its ruined New York is a masterclass in disaster fiction. If you embrace obliteration rather than resist it, parts of Crysis 2 can feel even more satisfying than the original. You play US marine Alcatraz, who within minutes loses half his platoon to the Ceph, is badly wounded, and is tasked by Prophet with saving New York. Crytek centres the story on the nanosuit, which progressively synthesises a cure for the alien virus, while Alcatraz mainly provides the mobility to drive the suit’s actions.