
Play this tense two-hour horror about descending into hell with a grappling hook
Idols of Ash is $3, has over 2,000 Overwhelmingly Positive reviews on Steam, and is one of my favourites so far of 2026.
Idols of Ash first looks like another low-poly first-person horror, but it plays more like a climbing game. I meet a nameless protagonist at the mouth of a fathomless pit and am tasked with reaching its bottom. At first I drop from ledge to ledge like in any first-person game—think down a well or the inside of a giant tree—but the game often evokes FromSoft’s recurring Miyazaki motif of carefully falling into an abyss that widens the further you go. The mood is melancholic murk until it snaps to skin-crawling dread. The core mechanic is a grappling hook: hook where you stand to lower yourself to the rope’s limit, or drop and latch onto a surface mid-fall. You can swing to build momentum for long leaps. I learned it slowly; the movement becomes more expressive the more you use it. Then a ginormous centipede appeared from above and snapped me in half—game over.


